Gum 0.6.05

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Downloads: 11
Change Set: 88859
Released: Jul 27, 2014
Updated: Jul 27, 2014 by vchelaru
Dev status: Beta Help Icon

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Application Gum.zip
application, 1125K, uploaded Jul 27, 2014 - 11 downloads

Release Notes

This is a very big release which fixes many bugs. Please update to this version if using an older version. Fixes include:


  • Renaming an instance which is a parent of another instance will change the child's Parent property so that the relationship is maintained.
  • MergeIntoThis properly sets "SetsValue" on the merged state.
  • Fixed a bug where changing whether to show line rectangles on entities wasn't updating the display until Gum was restarted.
  • Fixed a bug where setting RestrictToUnitValues wasn't being applied until Gum was restarted.
  • Fixed a jittering camera when moving text objects (not always occurring, was a little difficult to reproduce).
  • Adding a Screen or Component will now sort the list of Screens or Components in the tree view.
  • Added the ability to un-expose events.
  • Exposing and unexposing events refreshes the UI immediately to provide confirmation that the event was changed.
  • Fixed a bug where setting exposed variables in categorized states was not working in the visual editor.
  • Text objects will only update their texture if their width changes in an update. Huge performance boost under certain circumstances.
  • Containers which are not elements (but rather instances) can now properly wrap their children.
  • Containers which are not elements (but rather instances) can now properly clip their children.
  • Fixed crash occurring when a container that clips its children set its width or height to less than or equal to 0.
  • Layers can now have parents, which means they can clip, but also be subject to another Layer's clipping.
  • SystemManagers is now partial, allowing anyone who is using this code outside of Gum to extend it more easily.
  • Fixed possible crashes in the animation plugin.
  • Refactored rendering error reporting so that the code makes more sense when a device is lost.
  • If there is a rendering error, the "framerate" is reduced to 2 fps instead of 30, so that the error message doesn't flicker annoyingly.
  • If the graphics device is completely lost, then Gum will tell you that the app needs to be restarted.

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